


Turns into fire particles on contact with fire, magma, torch, laser or laser-charged glass.Turns into wood ball on contact with powder while being at least partially submerged in water or seawater.Turns into seed particles on contact with acid.Turns into fire particles on contact with a lighter element, charged metal or charged glass.Turns powder into seed on contact, creating wood.Turns ice into water on contact, usually resulting in the destruction of the ball.Turns into fire particles on contact with water, Soapy, or acid.Causes gunpowder, fireworks, C-4 and Nitro to explode.The borders of the tunnel are set on fire in this process. Erases wood, creating a tunnel through it.Ignites powder, seed, wood, oil, ant, vine, gas, nitro, fuse, C-4, fireworks, gunpowder and bird.In other words, it floats upward instead of falling down. Fire ball is affected by gravity in reverse way.When touched by laser, it turns into a salt ball.Created by making a salt ball touch a water ball or vice versa.The 20 additional absorbed dots reset if the ball turns into a salt ball. Can absorb up to 20 dots of salt, added to the 20 needed to become a salt ball results in a maximum amount of 40 dots.Turns into seawater particles when destroyed by thunder, acid and thunder-charged glass.The ball may bounce one time off magma this way. Does not get destroyed by magma, but turns into salt ball, which does.Rusts surface of metal into powder, faster that the water ball.

Turns into salt ball on contact with laser, fire, torch, or magma.Magma, thunder, acid and thunder-charged glass turns it into salt.Turns into seawater ball on contact with water.Turns into snow when dropped from the top of the box onto the floor.Thunder, acid and thunder-charged metal turns it into snow.Turns into snow when colliding (or dragging) at block, metal, bomb, mercury or stone at high speeds.Does not get destroyed by magma, but turns into water ball, which does.Turns into water ball on contact with torch, laser, fire, magma and charged glass.Jumps off water, freezing it in the process (does not freeze snow).Turns into water particles when touches acid, thunder, magma and thunder-charged glass.Turns wood it touches into seed, which makes wood grow fast.Makes holes in torch, similar to bomb, but without shrapnel.Turns into seawater ball after absorbing 20 dots of salt.Turns into ice ball on contact with ice or snow.Unlike powder, it burns on contact with thunder.Burns on contact with a lighter element, charged metal or charged glass.Turns into powder on contact with water, seawater, nitro, oil, acid, mercury and soapy.All balls except powder ball (it turns into powder) clone ball (it gets charged) and fan ball (it releases wind) penetrate mercury without reacting.If the dot limit is 999 or lower, the ball will not turn into dots after destruction.Balls can pass through gas, bird, and liquids that don't destroy the ball without moving at all.Various balls bounce from various elements, excluding fan. When multiple balls are put on the same spot, they stack.This is exactly the same process to have a pre-selected attribute for players. Attributes are placed on balls by clicking ball and right-clicking the desired element (or vice versa), then placing a ball on the canvas, which will automatically attain the properties of its attribute.Balls can have water, ice, salt, fire, seed, gunpowder, wood, fan, oil, clone, soapy, seawater, acid, gas, nitro, bubble, C-4, bomb, bird, thunder, virus, stone, magma, metal, glass, torch, fuse, cloud, and pump attributes.The speed of the ball will never decrease as long as it is traveling on a continuous, repeating path.A total of 50 balls can be on the screen at a time.Going through loop doesn't destroy the ball like it would to other objects.When ball reaches a corner, it starts "climbing" on a block wall.

If it starts moving horizontally, it can move forever, as balls do not experience friction.
